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Warblade dndtools
Warblade dndtools







warblade dndtools

Classes occasionally have a mechanical ability that can immediately resolve an encounter, but this is a rare exception.

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Specialists are capable of doing one important thing very well while still being useful when that one thing is inappropriate, and generalists capable of doing many things, but not as well as classes that specialize in that area. Sorcerers get considerably fewer class features, are limited in their number of spells known, and get new spell levels one level behind Wizards. Sorcerer: A spontaneous version of the Wizard, Sorcerers’ only advantage compared to the Wizard is more spells per day.They don’t get turn undead, so they can’t use Divine Metamagic, and the Favored Soul’s class features are mediocre at best. Favored Souls get access to the fantastic Cleric spell list, but require separate abilities to determine their spells per day and their spell DCs, making the Favored Soul very MAD compared to an equivalent Cleric. Favored Soul: A spontaneous version of the Cleric.Has as much raw power as the Tier 1 classes, but can’t pull off nearly as many tricks, and while the class itself is capable of anything, no single character can do everything at the same time. Wizards have all of the best save-or-suck options, and can easily end most fights with a single spell at any character level, many of which don’t allow saves. Wizard: Wizards have arguably the best spell list in the game, making them able to solve essentially any problem in the game.Their animal companion is essentially a pet Fighter, and they’re often nearly as effective. They get healing spells (though not as many as the Cleric), as well as offensive spells, placing the Druid somewhere between the Cleric and the Wizard in function. These three abilities allow them to be fantastically versatile. Druid: Druids’ three big components are their animal companion, their spells, and wild shape.Divine Metamagic makes them able to use metamagic feats much more easily than other spellcasters, and Persist Metamagic works fantastically well for many powerful Cleric buffs which normally have rounds/level durations. Their access to healing magic makes them essential in any party. Cleric: With a huge spell list and heavy armor, Clerics are proficient both as spellcasters and as melee combatants.Artificer: Extremely complicated to play, but very easy to abuse, the Artificer is a personification of how powerful magic items are in 3.5.While it lacks the offensive power of a Wizard, the Archivist is supremely effective as a Support and Utility character, and is an absolutely fantastic Librarian. Archivist: All of the spell options of the Cleric, but considerably better skills in place of the Cleric’s ability to wade into combat.These characters tend to eclipse entire parties. These guys, if played with skill, can easily break a campaign and can be very hard to challenge without extreme DM fiat or plenty of house rules. Has world changing powers at high levels. Often capable of solving encounters with a single mechanical ability and little thought from the player. Classes by Tier Tier 1Ĭapable of doing absolutely everything, often better than classes that specialize in that thing. This article will not address prestige classes, but the third linked post provides a broad and thorough analysis of prestige classes. This article draws heavily from These three forum posts which discuss the same topic.









Warblade dndtools